PlayStation Vita Cancelled
We have examined every possible variant of the next few months/years of our lives, and we have sadly decided that releasing the game on PSVita is not going to be a good effort after all. :(
Why? Well, one factor is the engine we're using, but with all of the advantages Unity offers, I'm loathe to seem like I'm complaining about lack of low-level resource control. And one factor is the platform itself, which is more demanding technically than PS4 or desktop, but I'm loathe to seem like I'm complaining about such a beautiful, well-made piece of hardware.
So, the honest and blunt truth is that the only way we could realistically make it work on Vita is to make the game worse. What this means is that when we looked at how to get it running properly, we had to permanently remove the character portraits, real-time shadows, and loading times were absolutely intolerable. And that was just the beginning -- we still had a long, long way to go. So we felt that, with those sacrifices already made, it was unacceptable to reduce the game's quality further.
To those who we have disappointed, I'm sorry.